Everything you need to know about competing in STRIFE. From submitting your first character application to climbing the rankings, booking shows, and managing championships — it's all here.
STRIFE Combat is a text-based combat promotion. Members — called Handlers — create and roleplay as fighters competing for titles, storyline dominance, and bragging rights inside The Crucible. Results are determined by a combination of written roleplay quality (scored by peers), character attributes, move selection, and a match simulation engine.
The platform has three user roles:
The base role. You create and manage your character(s), write roleplays, score opponents, and participate in storylines.
Handles the creative side of operations. Creates shows, schedules matches, manages angles and storylines.
Full access. Reviews applications, awards championships, manages site settings, generates character art.
Click Join STRIFE in the top-right of any public page. Enter your desired username, email address, and a password. Usernames are public-facing and shown alongside all of your activity. You are assigned the Handler role by default.
Use the Sign In link in the nav. After authenticating you will be redirected to your Dashboard.
The dashboard is your personal command centre. It shows your active characters, your upcoming matches with submission deadlines, recent notifications, and quick links to everything you need.
The left sidebar (visible after login) contains links to every section relevant to your role. Public pages — Roster, Shows, Roleplays, Angles, Championships, Forums — are accessible to anyone, logged in or not.
Two lore pages explain the promotion itself: The Crucible (the six-sided hexagonal cage every STRIFE match takes place inside) and The Universe (STRIFE's combat philosophy, canon rules, and narrative framing). New handlers should read both before writing their first roleplay — everything you write should be consistent with what's there.
Navigate to Apply for Character in the sidebar. You may have a maximum of 2 active characters at any time. You may also only have one pending application waiting for review at once.
The application form requires:
Once your application is approved, your character is created in Building status. You must complete the build before your character can be scheduled in matches. Go to your character page and click Complete Build.
You must select moves from each pool:
| Pool | Picks | Notes |
|---|---|---|
| Basic | 5 | Generic moves available to all archetypes |
| Class | 10–12 | Archetype-specific moves (technical & submission get 12) |
| Universal | 3 | Cross-archetype moves available to everyone |
| Signature | 2–3 | Minimum 2 required; up to 3 |
| Finisher | 1 | Your primary finishing move |
| Backup Finisher | 0–1 | Optional secondary finisher |
Characters start with archetype-based attribute values and earn unspent points over time (awarded by admins). Go to your character page → Attributes to distribute them.
The nine attributes are:
If you want to free up a character slot or simply end a character's career, navigate to their profile and select Retire Character. This is permanent — the character moves to Retired status and cannot be reactivated. Their record (wins/losses/draws) is preserved.
When a match is scheduled against your character, a submission deadline will be set. Before that deadline, navigate to the match page and click Submit Roleplay.
You choose a type:
Each submission needs a title and the main content body. Word count is tracked automatically. Only your most recent submission counts for scoring — you can edit and resubmit before the deadline.
After the submission deadline passes, the match moves to Scoring status. Both handlers then score each other's roleplays across five dimensions, each rated 1–10:
| Dimension | What to Consider |
|---|---|
| Creativity | Originality of concept, storytelling approach, and use of character voice |
| Character Consistency | How well the content aligns with the established character personality and history |
| Entertainment Value | How engaging and compelling the content is to read |
| Storyline Advancement | How meaningfully the content moves current angles or narratives forward |
| Writing Quality | Technical quality of prose, structure, pacing, and presentation |
You may also leave optional written feedback. Your average score (mean of 5 dimensions) is recorded and fed into the match simulation engine. Higher scoring roleplays improve your character's statistical advantage heading into the match.
All submitted roleplays are visible at /roleplays. You can read any handler's work at any time. Each roleplay detail page shows the match context, show it belongs to, and the character who submitted it.
Bookers may mark a match as Predetermined. In this case, the winner is selected by the booker for storyline purposes rather than being determined by the simulation engine and scores. Handlers are not informed of the predetermined result in advance.
A match may be booked with a Stipulation — a structured rule set that shapes what's allowed and how the match can end. Stipulations are curated by bookers and cover things like No-DQ, Submission Only, I Quit, Last Man Standing, First Blood, and more. When a stipulation is attached, the simulation engine respects its valid-finish rules and pacing when generating the narrative. Handlers should factor the stipulation into their roleplay — it will be visible on the match page before the deadline.
Completed matches publish with an AI-generated match narrative rendered as a broadcast script — alternating stage direction and commentator dialogue (e.g. QUINN: "And there's the bell!"). The length and pacing of the narrative are determined by the match's quality tier (see Game Mechanics).
An angle is an ongoing storyline or feud involving one or more characters. Angles give context to matches, provide direction for roleplays, and build toward climactic events.
Any handler can propose an angle from /angles/propose. You provide:
The angle starts in Proposed status and requires admin/booker approval to become Active.
Beyond matches, shows can include Segments — non-match content that can be handler-written or AI-generated:
If your character is assigned to a segment on a published show, a link will appear on the show page allowing you to submit your content before the deadline.
Handler-written segments are submitted in broadcast script format, so they render consistently with AI-generated narratives across the card. Two kinds of line, mixed freely:
SPEAKER: "line" — the speaker name in ALL CAPS, followed by a colon, then the dialogue in quotes.Example: RANCID: "You don't know me yet." on one line, followed by The spotlight widens as the crowd murmurs. on the next.
Use the Preview toggle in the submission form to see how your segment will render before you save.
Every show carries a Production Level and a Crowd Energy setting (set by the booker). These are fed into every AI-generated segment and match narrative so the tone matches the event — a throwaway TV show reads very differently from a pay-per-view in a sold-out arena.
A tournament is a bracketed competition that spans one or more shows. Bookers create a tournament with a fixed participant count (typically 8, 10, 12, or 16), a division (male, female, or open), and a set of entrants. The bracket is auto-generated; any byes are placed in round 1.
Each round's matches are booked onto shows in the normal way, but they appear on the show card as tournament matches with the round label (e.g. Round 1, Quarter-Finals, Semifinal, Final). Handlers submit roleplays and are scored exactly like a regular match. When a tournament match is simulated, the winner auto-advances to the next bracket slot.
STRIFE features a roster of championships — typically a top singles title, a secondary singles title, and a tag-team title, though the full list is managed by admins and can change over time. See the Championships page for the current belts, active holders, and full reign history.
Championship matches are scheduled by bookers and marked with a title-match indicator on the show card. Titles are awarded by admins after the match is completed; awarding a belt to a new holder automatically closes the previous reign and opens a new one in the reign log.
The forums are organised into boards. Each board has a slug used in the URL (e.g. /forums/general). Boards are created and managed by admins.
Inside any board, click New Thread. Enter a title and your opening post content. Your post will be attributed to your username.
Open any thread and use the reply form at the bottom. All posts are attributed to your account.
You can edit or delete any of your own posts. Edited posts show an "edited" indicator. Admins and bookers can delete any post.
For private one-on-one or group conversations, use Messages in the sidebar. Direct messages are private between participants and not visible to other users or admins.
The Booker HQ (/booker) is your at-a-glance operational overview. It surfaces:
Go to Shows in the Booking section of the sidebar → New Show. Fill in:
After creation, open the show detail page to add matches and segments to the card, then click Publish to make it visible to handlers. Mark as Complete after all matches are simulated.
Set the show's Production Level and Crowd Energy on the detail page — these feed every AI-generated narrative and segment on the card, so they read appropriately for the event scale.
Each show has a locked Show Opening and Show Closing segment on the card. Click the Generate button on either row to have the AI produce a broadcast-script opener or closer tailored to the card, commentary team, production tier, and crowd energy. You can regenerate, or click Edit manually to tweak the output.
On the show detail page, each match has an inline Quality Tier selector (Dark Match → Main Event) that controls narrative length and pacing. Matches can also be booked with a Stipulation (No-DQ, Submission Only, etc.) which gates valid finish mechanics in the simulation. Both are metadata — they do not alter the winner, only how the match is narrated.
Under Tournaments → New Tournament. Choose a participant count, division, and seed the entrants; the bracket is generated automatically. Book each round's matches onto shows as normal — when a tournament match is simulated, the winner advances to the next bracket slot automatically.
Under Matches → New Match. Select two characters from the active roster, give the match a title, set a submission deadline, choose the match type, and optionally mark it as predetermined. Once created, add it to a show card from the show detail page.
After the scoring phase, open the match detail page and click Simulate Match. The engine calculates a result based on:
The engine generates a written match narrative and a result summary. Win/loss records are updated automatically.
Under Angles in the Booking section, you can:
The admin panel (/admin) shows high-level STRIFE statistics: pending applications, pending moves, total registered users, and active handlers. Urgent items (anything with a non-zero pending count) are highlighted in warning colors so they cannot be missed.
All pending character applications appear under Applications. Click any application to read the full submission. You can:
When a handler gives a signature, finisher, or backup-finisher pick a custom name, that entry is flagged as pending until an admin reviews it. The Pending Moves panel (/admin/moves) lists every unreviewed custom-named move alongside the character, the handler, and how long ago it was submitted.
Create new championships (singles or tag team), manage current holders, and award titles after a championship match is completed. Awarding a title to a new character automatically closes the previous champion's reign and creates a new one.
Navigate to Character Art in the Administration section. Select a character and either:
The generated or uploaded art appears on the character's public profile page.
Commentators are AI personality profiles used during match simulation. Each has a name and a Personality Prompt — a natural-language description of how they commentate (e.g. "enthusiastic play-by-play announcer with technical knowledge and dry wit"). Multiple commentators can be assigned to a show.
Global configuration values managed as key-value pairs. Used to configure platform-wide parameters that affect match simulation and scoring. Includes the ring environment and federation universe text that's injected into every match simulation prompt so the AI keeps tone, setting, and canon consistent across all generated content.
All attributes start at 30. Each archetype gives two attributes a boosted starting value of 50:
| Archetype | Boosted Attributes | Style |
|---|---|---|
| Powerhouse | Strength + Durability | Big move damage dealer who can absorb punishment |
| Brawler | Strength + Stamina | Hard-hitting grinder who wears opponents down |
| Technical | Psychology + Counter Ability | Clinical fighter who counters and outwits opponents |
| High Flyer | Agility + Stamina | Fast aerial specialist; high ceiling, lower durability |
| Submission | Submission Resistance + Psychology | Submission specialist who wears down and traps opponents |
| Hardcore | Durability + Strength | Weapon-focused brawler built to survive extreme conditions |
Every match on a show card is set to one of six quality tiers by the booker. The tier doesn't change who wins — it shapes how the AI narrates the match: length, pacing, number of pin attempts, near-falls, and false finishes. A squash reads very differently from a main event.
| Tier | Character |
|---|---|
| Dark Match | Pre-show filler. Sparse, brisk, undramatic. |
| Squash | Dominant, one-sided. The favored fighter controls throughout. |
| Basic | Standard competitive match. Both sides get meaningful offense. |
| Middle of the Card | Strong storytelling. Multiple offensive runs. The crowd invests by the final third. |
| High Quality | Layered drama. Commentary sells each major beat as the match elevates. |
| Main Event | Peak spectacle. Multiple crowd peaks, false finishes, historic framing. |
When a match is simulated, the engine weighs several factors to determine a winner:
You automatically receive notifications for the following events:
Questions or issues? Post in the General Discussion forum or contact a staff member via direct message.
STRIFE Combat, Inc. — All rights reserved.